Relic: Korvaak’s Deception +1 to Demolitionist Skills & Blazing Eruption for enhanced crowd control Medal: Mythical Korvaak’s Brand Mostly for the +ADCTH to Fire Strike Gloves: Mythical Gauntlets of Ignaffar Pierce to Fire conversionīoots: Mythical Wyrmscale Footguards +2 Aura of Censure, Damage Absorption vs Elemental / Bleed damageīelt: Cinderplate Girdle Pierce to Fire conversion, +2 Fire Strike Pants: Mythical Hellforged Legplates for +3 Bursting Rounds, +Physical Resistance Shoulder: Embercore Shoulderguard Lightning to Fire conversion, Ring 2: Mythical Band of the Eternal Pyre for the Lightning to Fire conversion Ring 1: Mythical Band of the Eternal Pyre for the Lightning to Fire conversion The other skills are pretty much set in stone at this point, since I aimed to squeeze out as much damage as humanely possibleĪmulet: Shard of the Eternal Flame for +2 to Flame Touched, +1 to Demolitionist Skill, Physical to Fire conversion ALTERNATIVELY- Mythical Heart of Ulzuin for + health Regen, Extra Resistances and additional benefits to ‘Blast Shield’ To a more minor degree, ‘vigor’ + ‘Steel Resolve’ skill points can be redistributed as pleased, provided that resists remain capped as a bare minimum and if you are comfortable with a lower health pool (12,000 hp is my personal minimum for ranged builds, but extra padding is always welcome for glass canons) My justification is that this build does offense better than it does defense, hence the choice to make the seal empower my damage output further sounded like the better decision on my part. Likewise, you may reallocate/refund points as you please from the inquisitor seal skill line. But if you are a fan of it, then feel free to reallocate some skill points from ‘arcane empowerment’. As a skill for sustaining health, the long cooldown has never made it viable for me to clutch heal ever (at least with this build). Purifier, Level 100 (GD 1.1.9.5) - Grim Dawn Build Calculator : Final BuildĪttribute points- Physique /63 Cunning /44 Spirit /0ĭo note that I’m not a big fan of ‘Word of Renewal’ and only spam it to keep up ‘vigor’ + ‘Steel Resolve’. Ulzuin’s Flame (5 Nodes only towards the right path).Fiend (4 Nodes only for +Fire and Chaos Damage).Ghoul (4 Nodes only, Bind Ghoulish Hunger to Vindictive Flame).Behemoth (Bind Giant’s Blood to Flame Touched).Solael’s Witchblade (Bind Eldritch Fire to Fire Strike).Just remember to respec your skill points and devotions at level 94 if needed and follow the rest of this guide. However, I was somewhat lucky since I had two Empowered Oathbreaker stashed away, which I used to level myself from level 65 onwards to Level 94. Suffers from energy issues should player decide to swap out Ectoplasm / Mark of Illusions componentsįrom levels 1 - 94, I followed the skill points allocation as outlined here (And to clarify, I did indeed play on hardcore): DW Firestrike Purifier: A build diary from Normal to 170 Gladįor items while leveling, please take the time to go through the link above (and related links as well), since that is more elaborate than what I can advise.Recommended for skilled players who are mindful of area dangers and monster/boss attack patterns.Inquisitor Seal and Thermite Mines usage require correct positioning to be utilized well.No powerful circuit breakers (Live and die by your piloting, and make sure that your healing tonic is hotkeyed). No reliable healing skills (Either use a healing tonic or depend on lifesteal).MUST avoid big, powerful hits at all costs (Eg- vs Ancient Shambler and Voldrak).Comparatively bad in enclosed spaces (Particularly vs campaign Sentinal and Ramzul.Rewards masterful kiting and tactical piloting.Reliable build for fast monster totem / Normal difficulty Shattered realms farming.Good health sustainability vs common mobs (Thanks to lifesteal).Image source: Spellslinger - Official WildStar Wiki
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